Dom Williams

I mostly write technical blog posts about my long-term passion project, a homegrown Rust game engine for a Dwarf Fortress-like game. A good place to start reading about that is here.

Other projects I might write about in the future (all very much WIP):


Devlog #8: 2D to 3D
The Great Closed Source-ning
A FUSE filesystem for Minecraft
Devlog #7: custom async runtime
Devlog #6: async activities
Devlog #5: voxel world goals
Application-wide panic handling
Devlog #4: entity activities
Devlog #3: entity movement
Devlog #2: game engine architecture
Devlog #1: fixed timestep
Devlog #0: vision and goals
The Bane of TODOs